GS to Xcode experience

jhaasjhaas Member Posts: 233
edited November -1 in Working with GS (Mac)
I have now used the GS Publish option quite a few times to create the final Xcode version of games for final testing and publishing. It all has worked flawlessly for me. :)

After I download the xcode version from the GS site, I insert my own bundle identifier, set the project for "Release" and "device" then click the build & go button in xcode.

Congrats on a very nice conversion system!

Comments

  • eboyeboy Member Posts: 239
    Great news.
  • dejohnny2dejohnny2 Member Posts: 10
    jhaas said:
    I have now used the GS Publish option quite a few times to create the final Xcode version of games for final testing and publishing. It all has worked flawlessly for me. :)

    After I download the xcode version from the GS site, I insert my own bundle identifier, set the project for "Release" and "device" then click the build & go button in xcode.

    Congrats on a very nice conversion system!

    Does Xcode allow you to see the source code that GS created?
  • ChaserChaser Member Posts: 1,453
    No
  • dejohnny2dejohnny2 Member Posts: 10
    Chaser said:
    No

    Well That Sucks!
  • ChaserChaser Member Posts: 1,453
    dejohnny2 said:
    Well That Sucks!

    Many feel the same way
  • RickyRicky Member Posts: 58
    Well, if they allowed you to see it, you could delete the portion that makes the advertising at the beginning of the launch of your app. GameSalad wouldn't want that.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    dejohnny2 said:
    Does Xcode allow you to see the source code that GS created?

    Why do you keep responding to threads so old?
  • quantumsheepquantumsheep Member Posts: 8,188
    jonmulcahy said:
    Why do you keep responding to threads so old?

    And with the same responses.

    He's like a man out of time...

    QS :O
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