GS to Xcode experience

I have now used the GS Publish option quite a few times to create the final Xcode version of games for final testing and publishing. It all has worked flawlessly for me. 
After I download the xcode version from the GS site, I insert my own bundle identifier, set the project for "Release" and "device" then click the build & go button in xcode.
Congrats on a very nice conversion system!

After I download the xcode version from the GS site, I insert my own bundle identifier, set the project for "Release" and "device" then click the build & go button in xcode.
Congrats on a very nice conversion system!
Comments
He's like a man out of time...
QS :O