My game still crash, please help me...

sebmacflysebmacfly Member Posts: 1,018
edited November -1 in Working with GS (Mac)
Hi everyone!

My game still crash, i don't know why...
(both in viewer and building game for an AdHoc test)
All my rules are ok, no blank or mistake...

There is a limit size (in MB) for a scene?
A high memory usage can crash my game? (what's the limit on the iPad)
A lot of rules and actors in a scene can crash my game?

In the memory usage (using the viewer), i can see sound, graphics, game, etc... and "other"...
What's the memory usage for "other"??

Welcome to any tip or help ;)

Thanks!

Comments

  • sebmacflysebmacfly Member Posts: 1,018
    UP...
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    When you use th viewer, what are the stats you see?
    How many actors
    How many scenes
    How large is the game?
  • sebmacflysebmacfly Member Posts: 1,018
    jonmulcahy said:
    When you use th viewer, what are the stats you see?
    How many actors
    How many scenes
    How large is the game?

    1- 119 actors in my game scene
    2- 8 scenes
    3- my game = about 23Mo (memory usage in game scane (who crash)
    is Total 119Mo
  • chicopchicop Member Posts: 263
    119 mb ram? memory usage? for ipad or iphone?
  • sebmacflysebmacfly Member Posts: 1,018
    It's an iPad game...
    Yeah, total memory usage when i'm in the game scnene.
  • dmcdowelldmcdowell Member Posts: 128
    Hi sebmacfly, sorry to hear you're having a crash. Please send your game to support@gamesalad.com and we'll take a look at it.
  • sebmacflysebmacfly Member Posts: 1,018
    dmcdowell said:
    Hi sebmacfly, sorry to hear you're having a crash. Please send your game to support@gamesalad.com and we'll take a look at it.

    The project?
  • dmcdowelldmcdowell Member Posts: 128
    Yes; we'll look at it in a debugger and see what's going on.
  • sebmacflysebmacfly Member Posts: 1,018
    Ok, thank you sir!

    I'm at work right now, i'll send it later.

    PS : I installed the iOS 4.2.1 on my iPad... and now, it seems to be ok...
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