GS Viewer memory stat advice?

TwistedMechTwistedMech Member Posts: 408
edited November -1 in Working with GS (Mac)
I am trying to work out why my game crashes after about a minute. I am sending the project to my iPad with the new 0.9.0 GS viewer feature (which I really like) and looking at the memory stats in GS, I notice it crashes when total memory is 56+mb usage.

My question is, does anyone have stats for images,sounds,game engine,other,total which crashes their app?

I also notice that when actors are destroyed, the memory usage stays the same.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    what sort of game is it? how many actors on screen? How many rules per actor? How often are they destroying/respawning?

    What is the memory breakdown of your game? i.e. what do you have for each images,sounds,game engine,other,total?

    once you cross 50MB, things start to go crazy and crash.
  • TwistedMechTwistedMech Member Posts: 408
    the scene with about 10 actors in hud + background 1024x76 = 40mb so I see there is little room for much. Images were kept to max size of 64x64. watching the stat values increase and watching the iPad, I see nothing stand out (partials/actor spawn/destroy) which I could say pointed to an actor or event. the stats may stop say at 49.3 for 10 seconds and then increase until the game crashes. It maybe that the project is somehow corrupted as I am not able to do things in 0.9.0 in the editor like drag rules to MY Behaviors and then GS may crash on save. Using 0.8.9 seems to work ok so have to save, load 0.9 and then test. long winded.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    What is the memory breakdown of your game? i.e. what do you have for each images,sounds,game engine,other,total?
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