There any way to change the opacity of my player during the game, with some timmer or some attribute?
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gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Sure thing; to change it immediately, put in a Change Attribute Behavior self.Color.Alpha to 0.5, or whatever you want. This could be triggered by a boolean attribute somewhere else in another actor, like When game.ChangeAlpha is true Change Attribute Behavior self.Color.Alpha to 0.5
If you want it to fade-in or out to the required Alpha percentage over time, then use Interpolate instead of change attribute. This could also be triggered by a boolean "switch" as well, of course. Hope it helps. :-)
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When game.ChangeAlpha is true
Change Attribute Behavior self.Color.Alpha to 0.5
If you want it to fade-in or out to the required Alpha percentage over time, then use Interpolate instead of change attribute. This could also be triggered by a boolean "switch" as well, of course. Hope it helps. :-)