Timers not working right. App Rejected. Please help

tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
edited November -1 in Working with GS (Mac)
My app was rejected today. because when you click play the animation plays through but doesn't load the next scene. I have a timer set to allow the animation to play partly through before loading the scene. And if you hold your touch it works but if you tap real fast the animation plays through and the timer is ignored. and the scene doesn't load. What could be the problem.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah I had it checked.
    Rebuilt the rules and everything with the timers still no luck.

    I am trying interpolate with an "ease in" to the change and then triggering the scene changed based on the attribute. It seems to be working on the preview I've got 25 more buttons to go and I will try it on the device.
  • sebmacflysebmacfly Member Posts: 1,018
    You can send me the project, i'll take a look.
    sebby_zzzz (at) hotmail (dot) fr

    Don't forget to zip it.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    well interpolate seemed to work. I have resubmitted we will see what happens. I really hope they don't make me wait 8 more days
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    thanks sebmacfly for the offer
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    test alot alot alot before submitting, dur!! But i hope it works out for you, and your update goes threw soon. I know you were probably very eager to get your app in the appstore, just dont forget how important testing is. Personally i like to dedicate a whole week just to testing on device to catch and bugs or crashes.
  • sebmacflysebmacfly Member Posts: 1,018
    tenrdrmer said:
    thanks sebmacfly for the offer

    You're welcome, let me know
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    It's been in review for two hours now. First time was only an hour. Looks like maybe they got past that reason.
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