Conveyor Belt Physics

ktfrightktfright Member Posts: 964
edited November -1 in Working with GS (Mac)
I need help on making conveyour belt physics on a 2d point of view. At the very least, I just need something that will push my character to the left of the screen and drops similar to this nitrome game. http://nitrome.com/games/supertreadmill

I am not copying, but I just need to know how I can make a conveyor belt in GS
Thanks in advance!

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Give this a look

    http://gamesalad.com/game/6858

    If this is not dropping off the way you are wanting let me know I created several different ways in working this one out.

    All it requires is an animation actor to cover all of the working actors to visually finish the appearance of a conveyor belt.
  • ktfrightktfright Member Posts: 964
    Thank you!, but there isn't a DL link
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Here's a video of an app I'm working on.

    Email me (GSUsername@gmail.com) if you're interested in seeing the GS file.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    ktfright said:
    Thank you!, but there isn't a DL link

    Thats weird I just went back through and updated with double checking I selected downloadable and it still isnt there. email me at tenrdrmer(at)yahoo and i'll send to the .gameproj
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    email sent
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    beefy_clyro said:
    email sent

    To who? I haven't received one?
    Figured I better make sure it wasn't me so you don't think I just don't like you. :) LOL
  • simo103simo103 Member, PRO Posts: 1,331
    sorry ... jumped in and requested a copy also but tenrdrmer must have assumed I was beefy.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    simo103 said:
    sorry ... jumped in and requested a copy also but tenrdrmer must have assumed I was beefy.

    na I checked what time I had sent you that. and saw it was a lot earlier.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    email sent to barkbark :)
  • ktfrightktfright Member Posts: 964
    @tendrmer, I sent an email to you. I was Kevin.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400


    Updated video of my conveyor belt demo. Video is a little choppy due to cheapo (read: free) screen cap app. Tests run on my iPod touch 4 never dipped below 59 FPS, even when played for over 5 mins.

    I've spent about 2 days in total on this. I still want to clean up the code/commenting a little bit, but I plan to release this as a paid template if anyone is still interested. I haven't looked at Utopian's platformer template, but I can't think of a reason this couldn't be implemented within that if you need conveyor belts for a platformer.

    Don't worry ktfright, I'll send it to you for free if you're still interested... ;-)

    Email me at (GSUsername@gmail.com)
  • ktfrightktfright Member Posts: 964
    Thanks, but I ended up passing on the whole thing. the direction of my alpha build of my game has changed drastically! :)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    No worries. Your question sparked my interest and now I have a nearly finished game engine to work from. ;-)
  • ktfrightktfright Member Posts: 964
    BarkBarkCo said:
    No worries. Your question sparked my interest and now I have a nearly finished game engine to work from. ;-)

    Sweet! good luck with it
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