I'm using OSX 10.6.2 and am find that when using GameSalad 0.6.2 it runs slower and slower until I need to restart game salad which would indicate a memory leak somewhere?
I know other have reported a similar issue since upgrading from OSX 10.5 to 10.6. I personally am finding after working on a game build for an hour or so that GS just seems to respond slower and slower until I am forced to save and restart GS.
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