tshirtbooth said: laxking97, the problem is if someone were to make a demo for that they might as well just make the game. demos are usly little things that you would use in a game. But to make the who game i dont think you will find someone to do so.
You should start and when you get stuck ask for help on the things your stuck on.
That would be best.
cheers
+1 If you need help with the menu being like that or something like that, id be happy to take a break from what im working on to make a quick demo. But were not gonna make the whole game for you lol. Start yourself and when you get stuck make a thread like tshirt said
Well you could use magnitude or if your just having the zombie move back and forth have a rule when zombie overlaps with stench then have a interpolate behavior. Then you would make real attribute brainx. Constrain brain x to the actual brain actors position. Then in your stench and zombie overlap rule where you put the interpolate have it interpolate self position x to brain x.
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Thanks!
What do you mean by animates in the direction they are goind
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Thanks