Problem with FPS

MedrakMedrak Member Posts: 7
edited November -1 in Working with GS (Mac)
Hi, my game is in the final stage of development, and while i was testing it, i realized that FPS drop down to 17 or less, resulting in slowing down the game.
I resized my images to powers of 2 (^2), but it became even worst.
The game has a main hero, and some enemies spawn from the opposite side, hero throws bottles and kills them.
Any ideas

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Constrains, Timers and Spawning are the main killers for FPS! Animation and too much eye candy can also hurt. To see where the FPS are dropping, make a copy of your project and start taking out bits piece by piece, re-test and see where its going.
  • MedrakMedrak Member Posts: 7
    I have some timers for music change, some timers for animations and a special character called spawner that spawns 3 types of ememies
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Do what i said above and you'll find out whats really hurting your project. Also, keep an eye on the overall ram usage, anything over 40mb will crash older gen devices. You can limit to the newer phones if required though
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