How do these memory usage numbers sound?
My first retina display game so ram is higher then usual
Total memory usage a scene is around 60mb. I am testing on an iPhone 4 and it runs fine. Resolution independence is checked as well, which will lower RAM on older devices. Fps is 58-60
Should I be fine or am I in trouble?
And tips on how to bring memory usage down?
Total memory usage a scene is around 60mb. I am testing on an iPhone 4 and it runs fine. Resolution independence is checked as well, which will lower RAM on older devices. Fps is 58-60
Should I be fine or am I in trouble?
And tips on how to bring memory usage down?
Comments
As for memory usage, there's been a couple of threads in the last couple of weeks about this, basically deleting screenshots from the gamefile, making sounds to mono where poss, extra compression on PNG images using a prog that I can't remember the name of ;-) etc.
60 mb does seem a bit high but you might be just fine, depending on how this is "allocated"; i.e if you've many levels, then loading time on older machines shouldn't be at all bad.
:-)
I don't think the screenshots have anything to do with memory though, I think it will just reduce the overall file size
Using the same background continuously is better then using different backgrounds continuously. It reduced my RAM by 15MB!
I knew that using the same background would lower ram a bit but I didn't think it would do it by this much. The mem. usage for images went from 20mb to 6.6mb.
I'm filled with joy right now. Im actually starting to gain hope in this project
So in my game I'm making at the moment. If I make all my lift Walls into one larger image instead of 6 different ones spread out it should improve performance?
All im saying right now is using the same image for all your backgrounds in your scene will help memory usage a lot.