CoverFlow very light

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
By using Interpolate and camera position X i made a very light CoverFlow demo with no constrains.



Darren.

Comments

  • SparkyidrSparkyidr Member, PRO Posts: 2,033
    Looking pretty nice man.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    not bad, be cool if it could be a 3d circle that you cycle round...

    but I think that might be impossible .... :-)

    so I expect to see it tomorrow...

    I spent ages trying to get the drag distance and speed feel similar to the photo viewer on the iphone for my game in the making...
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Looks great
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Thats very nice Darren.

    This one gonna be for sale or a freebie?
  • QbAnYtOQbAnYtO Member Posts: 523
    shouldnt this be easy?

    set out ur squares (the yellow ones)
    have an invisible actor in the center
    make squares movable by touch
    when squares collide with invisible actor, enlarge size to x amount other wise shrink to x amount???

    i would think that should work. maybe i'm wrong but usually when i try something simple like that it works out well. loving gamesalad!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    It probablly more of a constatin camera x position to a game attribute and interpolating the size one the actor position is within a range of or right on that x position.
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