Point and Click Adventure

mylesbmylesb Member Posts: 6
edited November -1 in Working with GS (Mac)
Hi guys :)
I'm new here and I wanted to know if a point and click adventure like 1112, Scarlett or Broken Sword were possible to create with GS. I am a c++ developer so I know how to go about creating an inventory system and whatnot but the thing I'm having trouble with in my head would be the save game system. How does it work with GS? because with a point and click there is a lot of things to save.

Cheers,
Myles Blasonato.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    It certainly can be done. In fact, 'The Secret of Grisly Manor' is a great example, and, to my knowledge, the most successful (sales wise) game made with GameSalad.

    You can find it here:

    http://itunes.apple.com/us/app/the-secret-of-grisly-manor/id384282298?mt=8

    Saving is very simple, if laborious. You use the 'load' and 'save' behaviours, and just use keywords to save the value of an attribute at the right time.

    This keyword is then used to load it back in (usually on the splash screen).

    Hope that helps, and welcome to the forums!

    QS :D
  • mylesbmylesb Member Posts: 6
    Ah, that sounds simple enough.
    Thanks for the quick reply :)

    Cheers,
    Myles Blasonato.
    PS: That looks like an awesome game :)
  • quantumsheepquantumsheep Member Posts: 8,188
    It is!

    I think the hard part is that you have to save every attribute you want to save individually. That's where it gets laborious as there may be hundreds of attributes you need to save/load :(

    Cheers,

    QS :D
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