Accelerate bug. Help? :)
I found a bug when using accelerate. It seems to override a .self attribute for some reason.
By this i mean I have a rule set up like so:

[this is everything on the only actor in the project]
When self.go is false and I have changed the actors self.motion X and Y to 0 accelerate is still in effect as the actor moves down the page in a jerky fashion although the speed is constant, it isn't actually accelerating. I know it is the accelerate rule that is causing this because if I remove it the actor won't move at all.
Here is an example project: http://gamesalad.com/game/8167
Annoying as it's getting in the way of my game. Can anyone see what I'm doing wrong? Thanks
By this i mean I have a rule set up like so:

[this is everything on the only actor in the project]
When self.go is false and I have changed the actors self.motion X and Y to 0 accelerate is still in effect as the actor moves down the page in a jerky fashion although the speed is constant, it isn't actually accelerating. I know it is the accelerate rule that is causing this because if I remove it the actor won't move at all.
Here is an example project: http://gamesalad.com/game/8167
Annoying as it's getting in the way of my game. Can anyone see what I'm doing wrong? Thanks
Comments
It actually worked, but I can't be sure because I don't have that proj anymore