Vertical Shoot em up.

JlmCJlmC Member Posts: 129
edited November -1 in Working with GS (Mac)
Hello Gamesalad Users,

I want to know how can i make that my enemies in my SHMUP move in different ways, and not only like SPACE invader.

Also, how can i stop the scrolling while I'm fighting with the BOSS?

Thank you

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you'll need to provide more details of what you're trying to do. what sort of different ways?
  • JlmCJlmC Member Posts: 129
    like coming from the top of the screen like an S movement.
  • quantumsheepquantumsheep Member Posts: 8,188
    To stop the scrolling, make a boolean attribute called BossFight

    Then, on your scrolling background, put in a rule:

    If BossFight = false
    *put your scrolling stuff here*

    Then, when you get to the boss fight, change an attribute on the boss - BossFight = true

    That should do it.

    As to different movements, you could always try 'interpolate' to move them in different patterns, or look a the wavy movement demo.

    Good luck! I LOVE a good scrolling shooter :D
  • JlmCJlmC Member Posts: 129
    where can i find the demo? can't see in on gamesalad demos
  • quantumsheepquantumsheep Member Posts: 8,188
  • JlmCJlmC Member Posts: 129
    Thank you very much

    Sorry if im bothering you, but, where is the self.InitX?

    thank you, again
  • simo103simo103 Member, PRO Posts: 1,331
    you need to create those two attributes InitX and InitY on the actor (double click teh actor and then click the + sign to add an attribute):

    "two custom actor attributes of real data type.

    First start by creating two attributes for the actor which represent the initial coordinates of the actor, InitX and InitY."
  • JlmCJlmC Member Posts: 129
    Im new using GS, i dindt know how to do that.

    Thank you
  • simo103simo103 Member, PRO Posts: 1,331
    no problem ... welcome. I know the feeling only been around for a few months myself.
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