make a global attribute called score. Then ahve a rule when ball collides with block change attribute score to score+1. Then have a display text behavior to display attribute score in a actor to show the score in the game.
Basically, create a global integer attribute named score. Then go into your ball actor and put in a new rule. Rule: when ball collides with platform, change attribute: game.score to game.score+1.
Then you can make another actor and in it put a display text, and let it display the attribute game.score
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When
Actor recorded event. Overlaps or collides with actor of type paddle
Change attribute. Game.score. To game.score +1
Then make another actor display text game.score.
Asymptoteell
http://gamesalad.com/wiki/
Basically, create a global integer attribute named score. Then go into your ball actor and put in a new rule.
Rule: when ball collides with platform, change attribute: game.score to game.score+1.
Then you can make another actor and in it put a display text, and let it display the attribute game.score
EDIT: LOL EPIC FAIL
Oh.
Beaten to it!
QS