Advanced saving
Hello everyone!
I would like to ask you about something:
In my game I have saving and loading system (working really nice). I have an additional rule in each of the save slots, which informs player if the slot is empty or taken. It works like that:
--------------------------------
If attribute game.XXX is true
Display text: SAVED
Otherwise:
Display text: EMPTY
--------------------------------
I would like to make this information more complex (f.e. display the game time, which informs when player saved his game; or a information in which scene he was when he saved).
I have a game attribute which changes on each scene (I use it to changing the scene after player loads the game).
It is relatively simple (I think
), but I have two independent save slots (1: save attribute game.XXX to XXX1; 2: save attribute game.XXX to XXX2).
Thank you for your help and advices!
I would like to ask you about something:
In my game I have saving and loading system (working really nice). I have an additional rule in each of the save slots, which informs player if the slot is empty or taken. It works like that:
--------------------------------
If attribute game.XXX is true
Display text: SAVED
Otherwise:
Display text: EMPTY
--------------------------------
I would like to make this information more complex (f.e. display the game time, which informs when player saved his game; or a information in which scene he was when he saved).
I have a game attribute which changes on each scene (I use it to changing the scene after player loads the game).
It is relatively simple (I think

Thank you for your help and advices!
Comments
I think you need to create 2 more attributes. And when doing "1: save attribute game.XXX to XXX1;" also "Save game.time to Time1" and when saving to other slot; "2: save attribute game.XXX to XXX2" also "Save game.time to Time2"
And you can display Time1 and Time2 next to first and second slot.
Is that what you want to do?