Problem with spawning Continuously

So, what I want to do is spawn tiny little white stars onto the screen as long an attribute called "Create Stars" is equal to true. Therefore the rule I set is:
Create Start = true, and I put a spawn actor action inside the rule.
This spawn only one star and thats it! What I want is to spawn stars continuously, at random locations, until the Create Stars attribute is set to false.
Create Start = true, and I put a spawn actor action inside the rule.
This spawn only one star and thats it! What I want is to spawn stars continuously, at random locations, until the Create Stars attribute is set to false.
Comments
But for the way your saying you would need a timer so it would be when create star is true every .3 seconds (that time being how long of a pause you want inbetween the next star) and then in x position just put random(-300,300) or whatever you want.
Again i recomend going the particle route. Same thing applys with the random for particles.
I used particles to make a starfield on one upcoming project and it looks really nice!
One thing I've noticed with particles though is that it'll spawn 1 on its own, then rush the rest out together.
Also, even with start-up times at 0, there's a pause before they spawn.
Any insights, sir?
QS
I also noticed the same thing happening with tehe startup. What i useally do to compansate is when i want the particles to trigger move a star or 2 that have been positioned offscreen to the particle start point, and then by adjusting the particle lifetime and speeds you can get it just right
It's not a big deal on the starfield - it still looks good
The problem is with particle explosions - they seem to delay about a second after the first particle is spawned. so the explosion happens (in a fast paced game) *after* the actor's disappeared.
It doesn't look awful, but I'd love to get it *right*
Cheers,
QS