Hey I am making a game where there is an effect of smoke scrolling across the screen. How would i go about doing that without it affecting any of the actors or enemies.
+1 the particle engine on GS is surprisingly robust. You can do pretty much anything you can dream of. Spray at angles affected by gravity, streaming out of actors, insert images (smoke clouds for example), adjusting opacity, you name it. The only drawback is, they spawn on top of your actor. However, that can be overcome by constraining a particle emitter actor behind your player/actor/etc.
Comments