i cant change my fixed rotation value????

as7494as7494 Member Posts: 70
edited November -1 in Working with GS (Mac)
Why cant i fix the actors self fixed rotation value? Im using a rule to change this self fixed rotation to 0, however once i change it the actor doesnt respond to this change and acts as if it still has fixed rotation.

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    self fixed rotation is a boolean attribute. You need to change between true and false, not numbers.
  • as7494as7494 Member Posts: 70
    cant i set the true or false value using 0,1?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    no, you have to type in true or false.

    hope i helped
  • as7494as7494 Member Posts: 70
    thanks it did :p
  • as7494as7494 Member Posts: 70
    i tried it again and it doesnt work
    is it simply true and false or TRUE and FALSE, or True and False,
    none of these worked..
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Ive never actualy tried changing that, i just know its a boolean.

    You can try making your own boolean attibute (ill call it lock) that turns true and false when you want. Then have a rule in the actor when attribute lock is true constrain attribute self rotation to 0
  • as7494as7494 Member Posts: 70
    nope... still nothing i dont know whats wrong with either my GS or the game..
  • as7494as7494 Member Posts: 70
    it only changes when i manually change the boolean
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it may not be something you can change during gameplay
  • as7494as7494 Member Posts: 70
    :0 thats probably it, i want my object to not have fixed rotation during gameplay though this should be able to change in game. Is there any way I can allow this behavior?
Sign In or Register to comment.