Dazed & Confused for so long... re: "display text" problem
Hi Guys,Gals & Sheep
I have been stumped on this problem for a while and wondering if any of you can help. I have a phone keypad much like the one of your iPhone. I have it display the numbers as you would expect but when it gets to the 9th & 10th digit it displays a random number not the correct one that is pushed. Even if I just hit the number 1 key 10 times I will get eight 1's then 2 other numbers. I made a test character to display all of the individual display text attributes and all come up correct. I checked all the attributes many times and all seem fine.
Any ideas? this is last bug then I can release this app ;-)
I have been stumped on this problem for a while and wondering if any of you can help. I have a phone keypad much like the one of your iPhone. I have it display the numbers as you would expect but when it gets to the 9th & 10th digit it displays a random number not the correct one that is pushed. Even if I just hit the number 1 key 10 times I will get eight 1's then 2 other numbers. I made a test character to display all of the individual display text attributes and all come up correct. I checked all the attributes many times and all seem fine.
Any ideas? this is last bug then I can release this app ;-)
Comments
( i.e.)when game.total numbers = 3
change game.number3 to (actor attribute) self.mynumber
then in the dsiplay text area
if game.total numbers = 3 display text game.number1..gamenumber2..gamenumber3
I was adding the parenthesis and the hyphen to make it look proper (123)456-7890 and after I did that it all worked.
It's a mystery to me but at least it's working.
I'll be posting this as a demo soon.
Thanks again TSB for looking at it.