Argggg! constrain help any?

MonkeeRiderMonkeeRider Member Posts: 5
edited November -1 in Working with GS (Mac)
Hey there, hope everything is going great for all! i'm having an issue that's just getting me out of my mind. I don't even know if it's possible to do it but i'm constraining one actor to another, and then i want to create a third actor and constrain it to the second ones, and so on, imagine you're creating a multi-parts actor, how can i do that? i tried creating attributes that constrain the actors positions and then the next actor constrain to that attribute's coordinates, but the fact is that only the first and second actors works, the third one stays like frozen.

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    I don't understand your question
  • MonkeeRiderMonkeeRider Member Posts: 5
    Let's say that my Character is a Bird, first actor created on GS will be the body, as the body moves it'll be constraining it's position to 2 created attributes, BodyX and BodyY, then, the second actor is the left wing, it's position will be constrained to BodyX and BodyY, and as the body moves, it'll be rotating, the i need to create a third actor, the right wing, i'll do the same process as the first wing, but the problem is that the 3rd actor (right wing) will not move from it's starting position
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    If your gonna have something rotate around another moving object, your gonna have to use sin and cos. And all the constrains are gonna kill your performance
  • MonkeeRiderMonkeeRider Member Posts: 5
    I managed to make the 2nd actor follow my needs, and it looks great, even if the performance it's going to be affected, i cannot make multiple constrains working, that's the problem, possibly your advice is true, but at least i'll like to know if it's possible or not
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You should be able to constrain multiple actors to each other but it definitely destroys performance. What are you trying to do? create a rag-doll like person? Explain what you are trying to accomplish and maybe we can suggest a better way.
  • MonkeeRiderMonkeeRider Member Posts: 5
    Hi, first of all tnks for all the answers, so tenrdrmer indeed yeah, that's what i'm trying to do a rag-doll like character, but as i said, i can manage to put the main actor (Chest) and the constrain the second one (Shoulder) even when i make it walk actor 2 changes it's angle making the natural walking movement. Now, i'm trying to constrain the 3rd actor (arm) to the second one, looking after the same effect, but it doesn't work at all. Tshirt Booth, tnks for the video, but i tried that already and it's not working, dunno what's the error.
  • MonkeeRiderMonkeeRider Member Posts: 5
    Hey, somehow i could make the constrain thing work. The problem is happening somewhere in between the DEVICES are, if you put one actor under or over another actor will change the interaction, now, as the chest walks, the shoulder moves back and forward in a great way, also the arm, now the thing is, how can i make the arm (3 rd actor) maintain it's X and Y position accordingly to the shoulders movement?, i saw the ragdoll blaster game, by this point i can get that working, the problem is when you ad a third extremity (or 3 rd actor pending on the second)
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