Intensive testing :-)

StusAppsStusApps Member, PRO Posts: 1,352
Hopefully, no spotty little kid is gonna tell me the game crashes his old ipod touch :-)

image

Comments

  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Are you planning on opening an iOS museum at a later date?

    (Game gfx are looking good by the way)
  • StusAppsStusApps Member, PRO Posts: 1,352
    tshirtbooth said:
    HAHAHA AWESOME!

    The question is why do you have so many :)

    By trade I am a primary school teacher, I use them in the classroom a lot with the kids.
  • StormtrixStormtrix Member Posts: 256
    Question for ya StusApps,
    I use my iphone4 for GS Viewer and testing but have my older 3G phone i'd like to test as well..
    anything particular i add to make xcode see my 3G device as well? was getting some errors trying it.
  • StusAppsStusApps Member, PRO Posts: 1,352
    don't think anything special. These devices are all normally synched to this computer for itunes. Then in the organizer in xcode I just click 'use for development' on each. Sometimes it does take a few reloads of the viewer project before it builds out correctly to each device. Actually some errored but still worked ok.
  • quantumsheepquantumsheep Member Posts: 8,188
    StusApps said:
    Hopefully, no spotty little kid is gonna tell me the game crashes his old ipod touch :-)

    image

    Simply awesome :D
  • VoidedSkyVoidedSky Member Posts: 1,095
    LOL. haha this is great!
    ~CTM
  • cbtcbt Member Posts: 644
    Kind of irrelevant but, you have RI images, you have all that gameplay going on and your game is still playable at old iPods?

    You are my new Superman..

    :D
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