Accelerometer help

alexander144alexander144 Member Posts: 93
edited November -1 in Working with GS (Mac)
Basically what I want to do is when the player turns his ipod around the world will move around as well and all things that can fall will fall. How would I go about doing this?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    use the search feature, this has been talked about more times than I care to remember.
  • alexander144alexander144 Member Posts: 93
    What do i search for lol. I searched for accelerometer but didn't find what I was looking for.
  • quantumsheepquantumsheep Member Posts: 8,188
    I haven't tried it, but you can define which way is 'up' in a scene with orientation I believe.

    Then just flip gravity based on the orientation.

    Maybe that'd help?

    QS :D
  • alexander144alexander144 Member Posts: 93
    quantumsheep said:
    I haven't tried it, but you can define which way is 'up' in a scene with orientation I believe.

    Then just flip gravity based on the orientation.

    Maybe that'd help?

    QS :D

    Sorry but I don't understand waht you mean. I will give you an example of what I am trying to do. I have made a level where there is a button that points to the left. When the user presses that button the whole level turns to the left and gravity takes its course on objects that move. Do you get what I mean?
  • alexander144alexander144 Member Posts: 93
    Still need help please
  • alexander144alexander144 Member Posts: 93
    bump
  • alexander144alexander144 Member Posts: 93
    bump
  • alexander144alexander144 Member Posts: 93
    bump
  • alexander144alexander144 Member Posts: 93
    Sorry to keep bumping but I am really having trouble with this. Is there another way to find out how to do this or something?
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