Basically what I want to do is when the player turns his ipod around the world will move around as well and all things that can fall will fall. How would I go about doing this?
quantumsheep said: I haven't tried it, but you can define which way is 'up' in a scene with orientation I believe.
Then just flip gravity based on the orientation.
Maybe that'd help?
QS
Sorry but I don't understand waht you mean. I will give you an example of what I am trying to do. I have made a level where there is a button that points to the left. When the user presses that button the whole level turns to the left and gravity takes its course on objects that move. Do you get what I mean?
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Then just flip gravity based on the orientation.
Maybe that'd help?
QS