Problem: Can't run the mac app store app that I've just created
Firstly I'd like to thank the GS team. Great update!
The first thing I cared to try out is the mac publishing.
I followed tshirt's guide in the video (shown in yoda's posting) added the test user in itunesconnect as well. I've also verified the email account for that test user account.
I ran the app file, a dialog box pops up asking for my test user id. I entered the information, and then.....nothing!
Ran the activity monitor and seen there's a spike in CPU activity but the app doesn't show.
Anybody facing similar problems?
P.S. I tried publishing another app, also the same issues.
Help!
The first thing I cared to try out is the mac publishing.
I followed tshirt's guide in the video (shown in yoda's posting) added the test user in itunesconnect as well. I've also verified the email account for that test user account.
I ran the app file, a dialog box pops up asking for my test user id. I entered the information, and then.....nothing!
Ran the activity monitor and seen there's a spike in CPU activity but the app doesn't show.
Anybody facing similar problems?
P.S. I tried publishing another app, also the same issues.
Help!
Comments
Yes I hit ENTER button.
I don't understand the second part...
You mean I need to open up the itunes mac appstore on my desktop and then sign in with the test user account?
The thing is, what do I do after creating that app id? I only see a check box next to it. I can't download anything off it.
I did download and installed the mac app and mac installer certificates, both before publishing using gamesalad.
A few more details:
I left the project size as iPad size. I didn't change it to macbook or 720p.
I publish this as a standalone mac app and not for the mac app store. The standalone app can work. But the mac app store app still can't.
Where did I go wrong?
Ace
I tried to run the mpkg file that was received and that too can't work. It just runs the installation process and then....nothing. I searched for the game file in my mac using spotlight and it just points to the test app; the one where I still can't get to run even after keying in my test user ID.
I hope this will be a quick fix.
Tshirt's sent them a mail. And if his previous version worked ok, I'm sure it'll be a pretty easy fix.
I hope so, anyway!
QS
Then send your project through our servers for packaging and signing.