registering touch when unpausing

forkliftforklift Member Posts: 386
edited November -1 in Working with GS (Mac)
Working with the new pause feature. My current game is all one scene except of course for the pause scene. The control for the game is touch only, no other control.

When the pause scene loads and I tap it to unpause, it registers as a touch on my original scene when the touch was done in the pause scene. This makes my character move immediately when you unpause, which is bad (moving when you don't want him to). I've even wrapped a rule in the character that says 'don't move when pause is true', but it still registers the touch all the way through the pause scene. Any thoughts?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    For the unpause button have when touch is released, then have a timer after 0.1 seconds with run to completion cheked, then have your unpause behavior
  • forkliftforklift Member Posts: 386
    Well hey, what do you know... if it's a prototype it has the previously mentioned features... if it's a regular actor, it doesn't register the touch all the way through to the main scene. Interesting! Problem solved. Hope that info helps somebody and maybe even gives you some features you would have never known about.
  • forkliftforklift Member Posts: 386
    Thanks, John that sounds like it would have worked if I hadn't figured out my button didn't need to be a prototype.
  • arcticsunrisearcticsunrise Member Posts: 159
    ive got this issue and neither option works

    mine is a scene actor (not prototype) in the pause menu
    i also tried the touch released, timer, completion, unpause and it still registers

    any info and help would be useful
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