Flaming Mitten Weekend Tech Stuff! (LCD game)
So...
I was sat around, not doing too much tonight.
So I decided to play around and make this :

Now.....I could have made it nice and easy, with a background image, and some actors for the player, bullet and enemies.
But OH NO.
I decided to make it for real, with led actors that turn on and off as needed
enjoy.
I was sat around, not doing too much tonight.
So I decided to play around and make this :

Now.....I could have made it nice and easy, with a background image, and some actors for the player, bullet and enemies.
But OH NO.
I decided to make it for real, with led actors that turn on and off as needed
enjoy.
Comments
I nicked an off image and an on image from this
http://images.apple.com/downloads/dashboard/developer/images/ledpanel_20070608170833.jpg
i recolourd the on image in green for the enemy led trigger.
So is that 224 individual actors in the scene and if so how is performance.
Great Work.
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I then build the moving stuff out of invisible trigger actors etc.
Performance is pretty bad.
45fps on my 3GS. Although, because of the way the movement works in "steps" you don't notice. It still feels as responsive as it does on the mac.
If it was made in a cheating way :
The off LEDs are a single background image, and the moving actors are made from on LED graphics, the obviously, performance should be pretty great.......but thats no fun
Great Job!
~CTM
224 22x22 actors.
fun fun fun
The actual coding part was pretty easy.
Or maybe a compilation of silly little games.. Shooting, racing, and er......another one I have not thought of yet
the mode7 thing is still going on in my brain.
'm still not sure it's 100% possible.
I've tested a few different ways of doing it, but nothing looking tooooo good so far....but it's still in the works.