Send me an email at asymptoteell@aim.com and I'll give you my advice on how. I'm going to make a template for this, I think, so I'd rather not post on the forums.
The template didn't take long, so I'm making it a free demo. I want to make it so physics will work and I might update it some day to work like that, but here it is for now:
I have an invisible actor (At first it's the drawing area) that's being controlled by the arrow keys after Play! is pressed. The segments of line remember their distance (X and Y) from that actor when they are drawn, then their positions are based on that distance once it's time to play.
Comments
Send me an email at asymptoteell@aim.com and I'll give you my advice on how. I'm going to make a template for this, I think, so I'd rather not post on the forums.
Asymptoteell
*disclaimer: some things are impossible
http://gamesalad.com/game/12376
Asymptoteell
Maybe I could try to use accelerate based on the direction and speed of the invisible actor's accelerations.