Draw your player ?

JamieOneilJamieOneil Member Posts: 877
edited November -1 in Working with GS (Mac)
How can i make an app where you draw something then on the level you play him...where you draw your player ?
is that possible ?

Comments

  • AsymptoteellAsymptoteell Member Posts: 1,362
    Nothing is impossible!*

    Send me an email at asymptoteell@aim.com and I'll give you my advice on how. I'm going to make a template for this, I think, so I'd rather not post on the forums.

    Asymptoteell

    *disclaimer: some things are impossible
  • AsymptoteellAsymptoteell Member Posts: 1,362
    The template didn't take long, so I'm making it a free demo. I want to make it so physics will work and I might update it some day to work like that, but here it is for now:

    http://gamesalad.com/game/12376
  • oberningoberning Member Posts: 105
    Hahahaaha.... t-shirtbooth got owned!!! Nice job Asymptoteell, I can't wait to use that.
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Thanks, tshirt. I think if I do it just right, I could make the actor mimic pixel based collision. I'll see if I can do it.

    Asymptoteell
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I have an invisible actor (At first it's the drawing area) that's being controlled by the arrow keys after Play! is pressed. The segments of line remember their distance (X and Y) from that actor when they are drawn, then their positions are based on that distance once it's time to play.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Good job man, but i just tested on a 2nd gen and as expected it drops below 20 fps before you even finish drawing a simple stick man.
  • AsymptoteellAsymptoteell Member Posts: 1,362
    What a shame...

    Maybe I could try to use accelerate based on the direction and speed of the invisible actor's accelerations.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Asymptoteell said:
    What a shame...

    Maybe I could try to use accelerate based on the direction and speed of the invisible actor's accelerations.

    you still did a great job.
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