alexander144 said: Has this at least by any chance been hinted/announced at coming out anytime soon?
Hi Alexander, It has been requested a lot but unless I'm mistaken, no details of when to expect it have been given,
I am working on two applications that will have this (and other) features but had to choose a different tool that requires some coding to implement it.
To my best knowledge, this is the only way to do it for the time being :-)
alexander144 said: What do you mean by a different tool? Do you mean a different game engine?
Yes, different game engines offer different features so depending on the project, a suitable development environment needs to be chosen or, it's hard to do the job well.
It's kind of like having a truck AND a car. Both can get you from A to B but for certain jobs, one will be better suited than the other :-)
sebmacfly said: Maybe available in the next GS release?
I'm hoping not, unless it comes *with* something like GS and Twitter/Facebook.
As to Corona, the first app that I'm aware of with in-app purchases from them was a huge let-down for me. It crashes constantly on my 3GS, has some really bad design decisions in it, clunky controls and just isn't enough fun to warrant in-app purchasing.
My fear is that when we get this feature, the same will happen. We'll get shitty apps, making no money, outfitted with in-app purchases and still not making any money.
It's iAds all over again. Instead of thinking 'What will make me more money' try thinking 'How can I make a fun game people will feel happy paying for'.
Yeah QS is right. We should try and be a bit more objective about our creations before deciding to upload them/charge for them.
Having said that, when deciding on which of my game ideas/demos to make into a finished product - I came to the conclusion of 'it doesn't have to be the best, most original, most amazing game ever. It just has to exist'. But that was more to get the ball rolling and because I'm fairly new to game developing. (But I still won't release something until it feels... right!)
Again the same thing that has been mentioned many times (iAds, gamecenter, etc), if you can't make a successful game with the tools we already have then these extras are not gonna help you. After all if a game is bad then who is gonna buy in app content for it.
Increased speed and memory management, also Facebook posting for marketing. These would be useful things.
tshirtbooth said: StusApps, i dont want this to be more successful. Id like it so i dont have to call my apps Lite anymore. Makes it look cheap. Not only that it helps with ranking. You now have a free app that gets a lot of downloads and when people upgrade it also boost it in the paid section. All with 1 app.
Hi,
Yeah, hadn't thought about it from that perspective of people in-app purchasing the whole app. I was thinking about the current trend on the appstore to follow the facebook model of making games free and then charging for most of the features. I like your idea of a complete app upgrade, this would certainly be a very powerful marketing tool.
Also I think I was getting prematurely annoyed at the cry of "We needz in-app purchases in GS for our gamez to make money!!" that will no doubt come from some users (much like iAds and gamecenter). GS is good right now for most of us, better ways to market though would be fantastic.
Comments
DL
It has been requested a lot but unless I'm mistaken, no details of when to expect it have been given,
I am working on two applications that will have this (and other) features but had to choose a different tool that requires some coding to implement it.
To my best knowledge, this is the only way to do it for the time being :-)
It's kind of like having a truck AND a car. Both can get you from A to B but for certain jobs, one will be better suited than the other :-)
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As to Corona, the first app that I'm aware of with in-app purchases from them was a huge let-down for me. It crashes constantly on my 3GS, has some really bad design decisions in it, clunky controls and just isn't enough fun to warrant in-app purchasing.
My fear is that when we get this feature, the same will happen. We'll get shitty apps, making no money, outfitted with in-app purchases and still not making any money.
It's iAds all over again. Instead of thinking 'What will make me more money' try thinking 'How can I make a fun game people will feel happy paying for'.
/rantover
QS
Having said that, when deciding on which of my game ideas/demos to make into a finished product - I came to the conclusion of 'it doesn't have to be the best, most original, most amazing game ever. It just has to exist'. But that was more to get the ball rolling and because I'm fairly new to game developing. (But I still won't release something until it feels... right!)
Increased speed and memory management, also Facebook posting for marketing. These would be useful things.
Yeah, hadn't thought about it from that perspective of people in-app purchasing the whole app. I was thinking about the current trend on the appstore to follow the facebook model of making games free and then charging for most of the features. I like your idea of a complete app upgrade, this would certainly be a very powerful marketing tool.
Also I think I was getting prematurely annoyed at the cry of "We needz in-app purchases in GS for our gamez to make money!!" that will no doubt come from some users (much like iAds and gamecenter). GS is good right now for most of us, better ways to market though would be fantastic.