The easiest way is ou would want to count how many actors are on the screen that have to be destroyed. Say you have 20 that when all 20 are destroyed you want to change scene
You would make a attribute called enemy count, and set it to 20 or however any actors you have.
In each actor in the rule you ahve to destroy it, have it so when its destroyed it also changes attribute enemy count to enemy count -1. Then have a rule when enemy count = 0 change scene
Comments
You would make a attribute called enemy count, and set it to 20 or however any actors you have.
In each actor in the rule you ahve to destroy it, have it so when its destroyed it also changes attribute enemy count to enemy count -1. Then have a rule when enemy count = 0 change scene
cheers
Thanks
Cheers