Do you have a boolean attribute that's not changing back to true/false?
Check your rules. In my game, you have to click a box for the timer to start, which sets game.GameStarted attribute to TRUE. But if I restart the scene, I have to make sure to put game.GameStarted to FALSE, so that way the timer doesn't start before the player clicks on the box to start the scene.
Comments
Check your rules. In my game, you have to click a box for the timer to start, which sets game.GameStarted attribute to TRUE. But if I restart the scene, I have to make sure to put game.GameStarted to FALSE, so that way the timer doesn't start before the player clicks on the box to start the scene.
Does that make sense?
CHeers