Trouble getting bike to work with physics

Hey everybody,
I'm working on making a bike that acts like a real bike. The back wheel is the "player" because it pushes the bike. The frame is constrainted to it. The front wheel is contrained to it. At this point, I can control the bike with keys 1 and 3 on the numberpad. The problem is the frame and the front wheel won't collside with the ground. They just also stay horizontal while the back wheel works great. How do I get the frame and front wheel to act normally? I need the front wheel to spin when it rubs on the ground and go up when it hits a hill.
I've uploaded a screenshot and the project files into: http://redsquall.net/gamesalad/
Thanks in advance for your help!
I'm working on making a bike that acts like a real bike. The back wheel is the "player" because it pushes the bike. The frame is constrainted to it. The front wheel is contrained to it. At this point, I can control the bike with keys 1 and 3 on the numberpad. The problem is the frame and the front wheel won't collside with the ground. They just also stay horizontal while the back wheel works great. How do I get the frame and front wheel to act normally? I need the front wheel to spin when it rubs on the ground and go up when it hits a hill.
I've uploaded a screenshot and the project files into: http://redsquall.net/gamesalad/
Thanks in advance for your help!
Comments
How do you have the front wheel and frame constrained to the back wheel?
Also, I wouldn't use 1/3 on the num pad because not everyone has a num pad (like me). So I would have to change your behaviors to play the game. Try using A/D or the Left/Right arrow keys. ;-)
Good luck, if you can get it to look right, I would love to see it.
tenrdrmer(at)yahoo.com
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Marc n Soph
Here's the link: http://redsquall.net/gamesalad/paperbike test aymptoteell.gameproj.zip
Thanks Guys