Almost there. Still need help for upload. SousChefs PLEASE

JoeMeisterJoeMeister Member Posts: 602
edited November -1 in Working with GS (Mac)
Did what jonmulcahy Sous-Chef said below. I now have the GS app on my Desktop.
It just has the name "snakepit" no .app.
Tried to download it to apple with Application Loader (Itried both: that file and a zipped version).
Application Loader gives me this message:
No eligible applications were found.
To add an application with Application Loader, you must first
log into iTunes Connect and provide information about the
application you will be adding.

I did that and it shows in iTunes Connect that Itunes Connect is waiting for the download.

WHAT CAN I POSSIBLY DO???

jonmulcahy
Sous-Chef
create new app ID (auto generate the bundle seed)
create new provisioning profile based on that app id
download to your computer and double click to install
open gamesalad and publish, selecting that new profile

it should take you no longer than 5 minutes.

Comments

  • JoeMeisterJoeMeister Member Posts: 602
    No such Button.
    It says prepare for upload.
    Please see my screenshot.
    I placed it here:
    www.joachimspruch.com

    Thanks
  • ScootsScoots Member Posts: 507
    yeah you have to answer the question about encryption in Itunes Connect. It's where GsLover said ready to upload. Then Itunes Connect will say "Waiting for Upload" and it only accepts the .zip file
  • JoeMeisterJoeMeister Member Posts: 602
    You Guys are Geniuses.
    One last question.
    Does my app has encryption?
    Not sure.

    And thanks again!!!
  • firemaplegamesfiremaplegames Member Posts: 3,211
    No, it does not.
  • ChaserChaser Member Posts: 1,453
    Nevermind firemaple beat me to it
  • JoeMeisterJoeMeister Member Posts: 602
    Thanks again to all of you.
    BUT, of course now I got this stupid message:

    Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate.
  • JoeMeisterJoeMeister Member Posts: 602
    I compressed it (zip) but what Folder you are talking about.
  • NexusGameStudioNexusGameStudio Member Posts: 265
    In order for the signing to work you need:

    -New App ID (you must make a new one for the final version you wish to send to Apple, using your development one will not work)
    -New Distribution Provisioing Profile (App Store, not adhoc)
    -Make sure the Distribution Provisioing Profile is tied to the new App ID.
    -Select the new Distribution Provisioing Profile when publishing and select the new App ID in the App Uploader when you are sending to Apple.
  • JoeMeisterJoeMeister Member Posts: 602
    Thanks Nexus. I will try that later.
    Getting frustrated ... Where is my Gray Goose?
  • JoeMeisterJoeMeister Member Posts: 602
    It's done. Thanks to all of you.
    Here is what I did wrong. I created two (2) profiles and then selected the wrong one
    from the pull down menu in GS.

    Gray Goose here I come.

    If all goes well Game should be available in a week or so.
    Its called SnakePit and its build on a Template created by Darren.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    every time you submit it goes easier. first time took you days, this took hours right? next time will take minutes!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    jonmulcahy said:
    every time you submit it goes easier. first time took you days, this took hours right? next time will take minutes!

    So, so, true.
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