Object won't stop when touches edge of screen!
I made an actor and put it at the end of the screen, left and right. I turned "movable" off, and I put in a rule that says when collides with my main actor, bounce. But when I preview, the actor goes right through the "barrier". I don't know what I'm doing wrong, this has worked in my other game.....
Comments
because you turn movable off
put the rule in the character
zip the file
EDIT-Sent
So you know 2 actors cant be not moveable and collide so one of them has to be moveable, also you should just be putting the collide behavior in the actor, not a rule when object overlaps with wall ,then collide behavior
this is a little deeper than what you want but just ignore the change attribute.
Peace
Edit-Still not working. I don't know what I'm doing wrong. I looked at my other game, practically stamped the rules into my brain, and it won't work in this one...
When you uncheck moveable you basically disable the physics engine for that actor. Therefore moveable has no meaning...
That's my understanding.
So brick walls can be unchecked
But stuff you want to bounce/stop has to have moveable checked.
I've done this before, and it HAS worked. It's just this one game...