Help with arrow physics

andrew.suspiroandrew.suspiro Member Posts: 6
edited November -1 in Working with GS (Mac)
I made a bow and arrow game and I got everything down except for the arrow's physics. I want to be able to shoot it and when it starts to lose speed, it kinda tilts down and falls to the ground head first. The way I have it set, when it starts to slow down it kinda just falls down on its side. what do i need to input for it to fall to the ground as if it would in real life. thanks

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Make the head of the arrow the game object and Constrain Attribute the shaft/feathers to the head. That way, the head will fall normally (based on your gravity settings) and the shaft/feathers will have the effect you're looking for.
  • andrew.suspiroandrew.suspiro Member Posts: 6
    hmmmm sounds like thatll work.. thanks.

    can you give me a little sample of how it should look ??
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
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