Which is more expensive: Interpolate or constrain?
I have a bunch of actors bobbing up and down at the same time. I've heard both interpolate and constrain can be expensive. Does anyone know if it would be worth having one actor interpolate, while the rest are constrained to that variable? Is there a list somewhere that says about how much each behavior costs?
Comments
As far as each behavior you'll just have to search the forum and play with it your self. there have been many discussions
Some of the worst things to use is Constrain,Spawn,Destroy,Gravity to name a few.
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