Problems with intertia
i think i remember reading somewhere that GS as it stands has a little trouble with true physics.
need help fixing the problems
basically i touch a spot and the gun fires a bullet at that spot. unfortunately when i touch again the bullets that were still "in the air" curve to the new spot. drives me nuts. i need them to fly in the direction they were fired once they are fired. can this be done?
need help fixing the problems
basically i touch a spot and the gun fires a bullet at that spot. unfortunately when i touch again the bullets that were still "in the air" curve to the new spot. drives me nuts. i need them to fly in the direction they were fired once they are fired. can this be done?
Comments
Each time you make a new bullet the global target changes.
Therfore the old bullets will go to the newer target instead of their original target.
You need to setup an actor attribute that can keep track of the target.
That way each individual bullet can have a different target.
Make sense?
See my demo:
http://gamesalad.com/game/3097