Minimum number of levels?

BackUpAndDownBackUpAndDown Member Posts: 685
edited November -1 in Working with GS (Mac)
Hey, I've been working on a game and i've kinda run out of ideas for levels. Each level takes about the same amount of time to complete as a "cut the rope" level. Do you think 24 levels would be enough gameplay to make it worth 99cents?

Comments

  • AsymptoteellAsymptoteell Member Posts: 1,362
    Add a new game element. What's your game like?
  • BackUpAndDownBackUpAndDown Member Posts: 685
    I've tried but I can't think of any more. It's kinda like cut the rope but with new and unique physics and puzzles. I'll be uploading a video pretty soon.
  • jamesmunro2jamesmunro2 Member Posts: 130
    If you compare it to "Cut the rope" other people will compare it to "Cut the Rope" too. I would aim for about the same number of levels or the same length of playing time. Don't want to be negatively compared to "Cut the Rope"... as in "Like cut the rope only no as long."

    Give your game to players to test. Find out how long it takes them to finish all levels.

    (My upcoming game "Zombie Marbles" has 50 levels. I originally wanted more, but during test playing I found users took longer to complete some levels than I anticipated, and I decided to go with 50... plus I made levels easier. It was a real surprise to me.)
  • b2iscoolb2iscool Member Posts: 135
    Ok just my 2 cents its great if you make mock-ups of your favorite games and im sure your game is great! but i personally dont wanna pay 99 cents for every knock off of a game out there! but just my 2 cents so do whatever you like sure your game rocks just saying cut the rope def isnt as bad as angry birds i mean people copy everything about the game! I know its a good game but original games are the most fun!
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