How Important is a Game Scoring System to You?

AppFueledAppFueled Member Posts: 308
edited November -1 in Working with GS (Mac)
I am trying to figure out what route to take with my game. I am wondering if I should:

1) Have no score at all. Just advance to each level based on completing the goals of the level.

2) Have no traditional scoring system. Instead have a stats page similar to Danger Cats. This tells you have many times you died, how many objects collected, etc.

3) Or have a traditional scoring system that keeps points.

Any ideas?

Comments

  • ktfrightktfright Member Posts: 964
    I hate scoring systems in games, but most people usually like having a traditional system. Monster Dash does have that type of system that keeps track of everything though.

    BTW, I really like your layout of your website, who designed it?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Depends on the player really. Some people like to have some sort of reward system, and like to see how they compare to other player around the globe (shameless Game Center plug). And then some people are just looking to pass the time while they are waiting on their flight, or someone getting something in the store, and they just want a 5 minute time killer.
  • AppFueledAppFueled Member Posts: 308
    Thanks for the feedback.

    @ktfright Thanks man! I actually designed my site. Yeah, I am not big with scoring systems in games either. I am actually playing an iphone game right now and have 50,000 but I ask myself: what is 50,000 points? But you're right there are a bunch of gamers who do like scoring systems.
  • idoistuffidoistuff Member Posts: 197
    if its a game like monster dash or tiny wings I prefer a scoring system so I can brag about how far/many points I got.

    if its a game like angry birds or age of zombies where you progress to the next level after completing it I hate scoring systems, there is no reason for them if you progress after killing all the zombies/pigs!
Sign In or Register to comment.