How would I make an Achievements Screen that works?
I have a game where I collect treasure like coins - Gems etc.
How I would set up achievements to be unlocked when 50 gems is collected 100 gems etc
lasted over 200 seconds without dying something like that..
Please be really specific
Thank you : )
How I would set up achievements to be unlocked when 50 gems is collected 100 gems etc
lasted over 200 seconds without dying something like that..
Please be really specific
Thank you : )
Comments
And make a rule in on actor:
If GameCoinCounts Greater than 200
Chane attribute 200CoinsAchivements To True
Is that simple.
1. First make a Attribute and name it "coinCount" (or whatever u like) and choose integers.
2. Change this attribute whenever you collected the coins. (you can look at sample templates on how to do this).
3. Then make another attributes for your achievements name it "Unlock50Coins" (or whatever u decide again) but this time set this one to Bool.
4. Now on your coin actor make rule that if your "coinCount = 50 change the attribute of "Unlock50Coins" to true.
5. Now on your unlockable actor. Set what image you like if "Unlock50Coins" is True or False.
sorry if its a bit confusing. I've just started Gs as well but i hope you got the idea.
-drahc
It didn't work after all but, It does work, but as soon as I collect one coin it does it, but im trying to do it for when it collects 10.
do I need to set up an attribute on the collecting actor that's a rule for when the coin is collected InterCoin + 1?
Thats my best guess unless you know what im doing wrong?
create a rule so that when your actor collide to the coin(if thats how your gameplay works) change attribute "Intercoin" = "Intercoin +1".
The Intercoin must be a general attribute so you could access it all through out the game. Then make a rule on your unlockable actor to check if "Intercoin = 10" then you could change it graphics and do whatever you want.
But I remain Puzzled.
The debug thing didnt work, im gonna watch it in high res now to make sure I haven't done it wrong.
So basically I follow the debug and in the insert text i display text for my coininterger?