Res independence woes

SparkyidrSparkyidr Member, PRO Posts: 2,033
edited November -1 in Working with GS (Mac)
:(

How comes when I have RI on, it blurs out (slightly) some of my images when I build or view on the phone
(and yeah, I have checked all the width and hight are even numbers, and divisible by 4 (<<is that needed?)

Some graphics look fine, and others are a bit blurry.

Anyone got any tips?

I have just done a build without RI turned on, and it looks reallllly nice on my 3GS.
But runs a little choppier, which sucks.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Are you making sure your image is double the size of the actor it's in?

    That might be it!

    QS :D
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    make sure their positions are even numbers too. or when it divides by 2 it will end up on a .5 position, which is also known to cause blurriness.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would double check that the blurry images are all in in fact double sized. Its possible you missed some somewhere or maybe resized an actor and missed that image.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    jonmulcahy said:
    make sure their positions are even numbers too. or when it divides by 2 it will end up on a .5 position, which is also known to cause blurriness.

    Just whole numbers should be fine for positioning but really any position should be okay if you got your images and actors sized right.

    Also go through your blurry actors and open each instance and click revert to prototype you may have changed dimensions slightly when moving around.
  • SparkyidrSparkyidr Member, PRO Posts: 2,033
    Yeah... double and triple checked the res and deffo got the object sizes 1/2 the image size
    (like I say, when I dont use RI it looks ace)

    Just tried Jon's theory of making sure they are on even X and Y values...but still a bit off :o(
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