win/lose screen problem

SledheadSledhead Member Posts: 34
edited November -1 in Working with GS (Mac)
The way I have my game set, when the main actor is destroyed the game pauses to a lose screen with a retry button. The problem is after I press the reset button it reloads the scene but not the main actor. If someone could tell me what I`m doing wrong it would be appreciated, thanks.

Comments

  • iTouchGameriTouchGamer Member Posts: 681
    Instead of pausing to a lose screen, try changing the scene to the lose screen, then when retry is pressed, reset the main screen.
  • VoidedSkyVoidedSky Member Posts: 1,095
    Are you sure that is resetting the main screen, not the pause screen? Try using change screen instead of reset scene.
    ~CTM
  • SledheadSledhead Member Posts: 34
    I changed it to after the main actor is destroyed to change scene to lose scene, and when retry is pressed it takes you back to the level select screen. If I go back to the level that I just failed tt loads but the main actor still doesn`t.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Are you using an attribute to kill the actor? You may not be resetting the attribute that tell it to live/kill him, and it's staying on, keeping him dead.
  • SledheadSledhead Member Posts: 34
    Thanks SlickZero that was the problem exactly works perfectly now.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Cool, glad you got it fixed.
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