How to make a Hollow Actor?

sparkzillasparkzilla Member Posts: 152
edited November -1 in Working with GS (Mac)
Hi

I was wondering the best way to add a hollow actor. For example, say I have a circular actor that has a section cut out of it so it looks like the letter C (or a square actor that looks like a letter U). As this shape rotates I would like to be able to try to slide a finger into the gap and hit say a target inside. Hitting the actual wall then that would lose a life. Any ideas most appreciated.

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Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    You would have to make it with like three actors, and use many constraints, in the new project section, search chainsaw demo.
    ~CTM
  • sparkzillasparkzilla Member Posts: 152
    Is this the one you mean? http://gamesalad.com/game/2076

    There doesn't seem to be a download option :-(

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  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Yes thats the one, and it is downloadable.

    However no demos seem to be downloadable since the site update, goes for tshirts firemaples and everyones
  • VoidedSkyVoidedSky Member Posts: 1,095
    Go to the GS creator, click new. Let the demos load, then type in "Chainsaw" Then double-click on the green icon with the chainsaw.
    ~CTM
  • sparkzillasparkzilla Member Posts: 152
    Thanks CTM
  • sparkzillasparkzilla Member Posts: 152
    I've been looking at the demo and I have a few questions:

    1. You're saying that the chainsaw would be the "gap in the C" that would move around the circle?
    2. If one actor is on top of another do its touch rules have priority? In the example above would the gap be able to be touched even though the actor below would be set to lose a life?
    3. Would that be the same for any target inside the circle?

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  • sparkzillasparkzilla Member Posts: 152
    It's ok I worked it out. Thanks for your help anyway.
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