By the way, it looks very nice if the "+50" slowly moves upwards while fading out. The actor would look like this:
-Accelerate - Direction: 90, Speed: 10 -Interpolate - self.color.alpha to 0, Duration: 1 -Timer - After 1 Second - Destroy actor
Hope that helps
mm
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
mm34125 said: By the way, it looks very nice if the "+50" slowly moves upwards while fading out. The actor would look like this:
-Accelerate - Direction: 90, Speed: 10 -Interpolate - self.color.alpha to 0, Duration: 1 -Timer - After 1 Second - Destroy actor
Hope that helps
mm
You will get slightly better performance if you take out the timer and just set a rule When Alpha = 0 Destroy Actor. ___________________________________________________________________________________ GS BubbleBall Template HERE!! Stacks Level Selection Template HERE!! Now only $20 AppSolute Entertainment on Facebook
tenrdrmer: nice to know.. im using timers all over the place where i could be using the rule.. but isn't the rule also checking the rule every frame, just like timer checks the time every frame?
Comments
or
Have an actor off screen, and then move it to the other actor's xy position after the collision occurs.
-Accelerate - Direction: 90, Speed: 10
-Interpolate - self.color.alpha to 0, Duration: 1
-Timer - After 1 Second - Destroy actor
Hope that helps
mm
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Stacks Level Selection Template HERE!! Now only $20
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