Distance of player vs. enemy math?
Is this right?
I'd like to have the player shoot enemies (easy). BUT, I want the distance between the player and the enemy to be a factor (closer to enemy = increased chance of hitting the enemy).
To find the distance between the player and the enemy is this math right?
Player (X,Y) is (240, 160) ... 240 + 160 = 400
Enemy (X,Y) is (231,280) ... 231 + 280 = 511
So the difference between 400 and 511 is 111, so the distance between the player and the enemy is 111 pixels? (I would use the absolute value so the number would always be positive).
But is this math correct? Am I on the right track here?
I'd like to have the player shoot enemies (easy). BUT, I want the distance between the player and the enemy to be a factor (closer to enemy = increased chance of hitting the enemy).
To find the distance between the player and the enemy is this math right?
Player (X,Y) is (240, 160) ... 240 + 160 = 400
Enemy (X,Y) is (231,280) ... 231 + 280 = 511
So the difference between 400 and 511 is 111, so the distance between the player and the enemy is 111 pixels? (I would use the absolute value so the number would always be positive).
But is this math correct? Am I on the right track here?
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