Is there a way to tile instances of a square object?

I am making a game that involves a grid made of squares that are 20x20. I need to tile them so they are touching at the edges for the final result of graph paper made of instances. All I can think of now is to drag each and every square into the scene manually which is all around impractical and time consuming. Is there a tile instance feature somewhere in GameSalad?
Comments
would the replicate behavior get you to what you want?
noodles...
But I just added a new Tip.
I actually ended up making another fix. Basically I did use the replicate behavior, but I put an invisible actor over the replicated actor. I just had the player character collide with the invisible actor rather than the replicated one. This way I can have a custom size "barrier" without having to drag every tile into place.