Best Game Salad Accelerometer Game?

edhedh Member Posts: 23
edited November -1 in Working with GS (Mac)
I'm really having issues getting the Accelerometer to feel smooth in games. My benchmark is something like Doodle Jump.

So far all of my efforts just feel a little less responsive and clunky (non-smooth) in my sample games. I've also noticed this in the (few) GS games I've tried from the app store.

So what game(s) do you think feel the smoothest with regards to accelerometer use? I'd love to try the best one(s) out and make sure it is just me, and not the engine before I get too much further.

Also, will games feel better compiled vs. running in the viewer? (I've just tried viewer for my games so far)

Thanks for suggestions.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Have a look at Tshirtbooth's Labyrinth Deluxe - I was very impressed by the controls on that.
  • edhedh Member Posts: 23
    and that would explain why I couldn't find it :-)
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    have you tried using 'accelerate' instead of 'move' for the accelerometer.

    I read somewhere, either on the wiki or the forum, how you can make the actors movement increase in speed the more you tip the phone. Just like it does in DoodleJump ...(agree with you that it is really smooth on Doodle Jump)....have you noticed on doodle jump if you tip it loads the alien character just keeps going sideways and hardly falls down at all....

    Played labyrinth deluxe on the online preview, be good to try it on the iphone with the accelerometer.
  • venon_itvenon_it Member, PRO Posts: 594
    hi tshirtbooth, i try but my actor don't move!!! i use for x UP & Dwn:

    max(40,min(1000,1000*abs( game.Accelerometer.X )))

    and for Left and right :

    max(40,min(1000,1000*abs( game.Accelerometer.Y )))

    my actor don't move! how???

    thanks for all
  • firemaplegamesfiremaplegames Member Posts: 3,211
    nevermind...
  • edhedh Member Posts: 23
    Thanks Tshirtbooth. I'll play with it some more in the morning to see if I cat get it a little smoother.
  • EastboundEastbound Member, BASIC Posts: 1,074
    Labyrinth Deluxe is indeed a great example! I'm working on a game that uses the accelerometer but it's not quite as responsive as I'd like yet.

    You could always adjust the acceleration based on how far the accelerometer is tilted.
  • venon_itvenon_it Member, PRO Posts: 594
    Hi tshirt i use for up and down attribute,accelleration.x , < -0.1 , <0.1 , for left and righ use acceleration.y <-0.1 ,<0.1. But don't function...
  • venon_itvenon_it Member, PRO Posts: 594
    but for try this impostation in GS can i put Acceleration and key for move ball? with this setting my ball does not move!!!
  • EastboundEastbound Member, BASIC Posts: 1,074
    Make sure that 'Any' of the conditions are true; not 'All' which is the default.
  • venon_itvenon_it Member, PRO Posts: 594
    Okk Okkk now works!!! but this inpostation for my ball is not good
  • BeyondtheTechBeyondtheTech Member Posts: 809
    I think you'll enjoy my game when it hits the App Store. It uses the accelerometer to cast a spell like a sorcerer. Take a look here: http://gamesalad.com/game/play/36720
  • This is all very helpful, but it appears to be all outdated, could someone help me with the new versions of gamesalad and new links? Thanks!
  • quantumsheepquantumsheep Member Posts: 8,188
    CenturyApps said:
    This is all very helpful, but it appears to be all outdated, could someone help me with the new versions of gamesalad and new links? Thanks!

    Try looking here:

    http://gamesalad.com/forums/topic.php?id=11552

    I used the accelerometer info found on there and it works like a charm!

    QS :D
  • Thanks for the tip, it's going to work great in my game :)
  • josephrautenbachjosephrautenbach Member Posts: 3
    I know that this post is very old, but the method I find works well is:
    1. add a Constrain attribute
    2. set the attribute to self.position.x (your actor's x or y, not the scene's)
    3. set the "to" to "self.Position.X +(15* game.Accelerometer.X )" without quotes. change the x for different orientations.
Sign In or Register to comment.