Just cannot get my game onto the MAC Store!! Help!!

Hi, So I have created my app for the MAC. I have uploaded it 3 times and each time it has been rejected. This is the message I get from apple:
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'2.2 Apps that exhibit bugs will be rejected
The application fails to launch. No crash logs were generated, but the Console reports that the app is unsigned. This may be due to an improperly signed app or incorrect permissions. Please ensure your app can launch and run under a non-admin user account.'
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I have deleted my old certificates and created new ones and I have followed tshirts videos exactly but im still getting this message.
On the 3rd attempt to upload to the MAC they also included this:
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'exited with code 173'
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I have no idea what that is. Has anybody else had this problem and know of a way to fix it so my game can get into the MAC Store.
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'2.2 Apps that exhibit bugs will be rejected
The application fails to launch. No crash logs were generated, but the Console reports that the app is unsigned. This may be due to an improperly signed app or incorrect permissions. Please ensure your app can launch and run under a non-admin user account.'
****
I have deleted my old certificates and created new ones and I have followed tshirts videos exactly but im still getting this message.
On the 3rd attempt to upload to the MAC they also included this:
****
'exited with code 173'
****
I have no idea what that is. Has anybody else had this problem and know of a way to fix it so my game can get into the MAC Store.
Comments
EDIT: GsLover , done that and it seems my app doesnt launch. This must be the problem, but how could I fix it, im doing everything right in GS so I thought.
I have deleted my certificates 3 times now and its still doing the same thing.
I have done everything correct im 100% sure of that, i have followed all the videos and done everything correctly.
Its like GS isn't signing my app.
If you think it's a server side problem, use the contact us page below.
Also, log into the Mac dev portal and read through their docs to make sure nothing was missed
If you think it's a server side problem, use the contact us page below.
Also, log into the Mac dev portal and read through their docs to make sure nothing was missed
I contacted GS about this so if they have a solution I will post it here. In the meantime I guess I'll keep freakin' out ;b
"Before you submit to the App Store, you should test the installation process to verify that your application installs correctly. Use the installer command. For example:
sudo installer -store -pkg path-to-package -target /
If the installer finds an application bundle with the same bundle identifier as the one it is installing, it upgrades the existing application in place. This allows your users to install upgrades even if they have moved your application. If you have a copy of your application installed (for example, in your build products directory), you may want to remove it so that your application gets installed in /Applications.
Do not test the installation process by opening the package with the Installer application. Only the installer command verifies that your application will be installed correctly when it is purchased from the App Store."
Rejection details from Apple:
With a valid receipt installed, the app quits on launch. The Console reports the app "Exited with exit code: 173" and the OS states the app "is damaged and can't be opened". This generally indicates that the app is not verifying its receipt correctly.
Install log through the terminal: This is what Apple suggests you do before submission. You don't use the installer software by double clicking the .pkg file. You have to sudo install through the terminal.
installer: com.stevehoffman.doodlecannonmac.pkg has valid signature for submission
installer: Installation Check: Passed
installer: Volume Check: Passed
installer: Bundle com.stevehoffman.doodlecannonmac will be installed to /Applications/Doodle Cannon.app
installer: Starting install
installer: Install 0.0% complete
2011-05-11 09:57:48.004 installer[4858:420b] PackageKit: *** Missing bundle identifier: /Library/Receipts/Flip4Mac QuickTime Components.pkg
2011-05-11 09:57:48.010 installer[4858:420b] PackageKit: *** Missing bundle identifier: /Library/Receipts/Flip4Mac Web Plugins.pkg
installer: Install 7.6% complete
installer: Install 14.1% complete
2011-05-11 09:57:48.904 installer[4858:420b] PackageKit: *** Missing bundle identifier: /Library/Receipts/OpenAL Installer.pkg
installer: Install 19.7% complete
installer: Install 24.7% complete
installer: Install 29.0% complete
installer: Install 37.0% complete
installer: Install 40.6% complete
installer: Install 100.0% complete
installer: Finished install
Not sure if the missing bundle identifiers are causing the problem, but that's my guess. Not sure what to do about it though. Are these receipts installed through Snow Leopard or what?
I had this problem with my mac game "Adventures of Kaveman Karl"
I uploaded my project to GameSalad to create a normal non-mac app store game and then followed the instructions on this web link to sign it for the Mac App Store.
http://www.hartcw.com/francis/2011/03/17/building-for-the-mac-app-store/
Best wishes
Beth.