Animate in Direction of Motion

Ok, so in my game actors are randomly spawned from right, left and bottom towards and travel to a point at the top center of the screen. Your goal is to stop them by dropping bombs with the click of a mouse.
The problem I have is that the actors all face the same direction no matter where they are spawned and where they are headed. I need them to face in the direction they are moving.
Is there any way to do this without creating multiple actors or multiple spawners?
The problem I have is that the actors all face the same direction no matter where they are spawned and where they are headed. I need them to face in the direction they are moving.
Is there any way to do this without creating multiple actors or multiple spawners?
Comments
Then, do a behavior on the actor that will change the rotation of the projectile (or enemy or whatever it is that's spawning).
Let me know if you have any more problems and I'll help you out as best I can.
Good luck!
The angle of the actor should be different based on where it is being spawned from (left, right, bottom).
and I tried the change attribute and interpolate (on a hunch),
my actors still travel toward the point facing while facing the right.
Is there any way to use the position of the object they are traveling towards maybe?
Constrain:
self.Rotation
TO
vectorToAngle(game.endPointX-self.Position.X,game.endPointY-self.Position.Y)
I have my actors moving by setting them to interpolate their position.X to 360 and their position.Y to 460. Is this where the conflict is? Perhaps using some different logic to have them move to the object I want them to move to?
Constrain:
self.Rotation
TO
vectorToAngle(360-self.Position.X,460-self.Position.Y)
I changed the interpolate to accelerate toward on the actor for its motion,
and set a constrain attribute, constraining self.rotation to
vectorToAngle(self.Linear Velocity.X, self.Linear Velocity.Y)
Thank you guys for all your help. This community here is awesome.
I have a moving actor, it moves in direction of where the player taps, but right now it faces just one direction.
I want it to face the direction it travels. I tried the above but i doesn't seem to work. How do I get it to face the direction it is traveling?
Any help appreciated!