hickups and stutters in gameplay

app-etiteapp-etite Member Posts: 139
edited November -1 in Working with GS (Mac)
hi,

Im keeping on top of file sizes and everything for best performance but im obviously doing something wrong i guess because straight away from the start of my gameplay scene its starts to stutter.

my game has two animated characters. one chasing the other. the character chasing YOU is moving up and down to avoid objects.. I used the interpolate behaviour for this. Is that maybe causing problems if its used about every 2 seconds?

Comments

  • ChaserChaser Member Posts: 1,453
    Is your interpolate in a timer? If yes instead try an invisible actor on top call it something like chaser interpolate bar top and make another at bottom , call it bottom interpolate then in chaser actor set up rules when hits top bar interpolate down to whatever position bottom bar is then when hits bottom interpolate to position top bar is
    This gets rid of the main constant timer action and limits it to just the timer in the interpolate function
  • app-etiteapp-etite Member Posts: 139
    it is yes. thanks i'll try that now.

    Thanks
  • app-etiteapp-etite Member Posts: 139
    also my background scrolling images are 480x512. is that not good for the memory?
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