georgeleong78 said: So GS.com publishing does have a certain risk involved?
kinda, anyone can mark their projects as downloadable, but it's also not very hard to find the actual file anyways. Once you download that you have access to all the games images, sounds and code.
once the game has been published, like ANY iOS game, you can always get access to the images, but at least your code is protected.
I would avoid publishing a full game to GS.com until they overhaul the system, which I believe is the Gamesalad Arcade 2.0 tag on the roadmap.
Use adhoc builds, youtube videos to demonstrate your game for now.
What? How would that help unless it was a mac build?
jonmulcahy said: This is the easiest but least secure. It's not to difficult to download the project and use it as your own. Its one of the reasons I stopped doing it.
I didn't know about that, I've not used publishing to web so good to know
Ace
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
jonmulcahy said: This is the easiest but least secure. It's not to difficult to download the project and use it as your own. Its one of the reasons I stopped doing it.
They claim its secure now. I haven't tried to see. But I specifically asked Yodapollo about the site security and he says they have improved it now so its ok
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Ace
once the game has been published, like ANY iOS game, you can always get access to the images, but at least your code is protected.
I would avoid publishing a full game to GS.com until they overhaul the system, which I believe is the Gamesalad Arcade 2.0 tag on the roadmap.
Use adhoc builds, youtube videos to demonstrate your game for now.
Ace